I. IR, Practice Squad, Extensions, and Franchise Tags
Aug 25, 2013 17:58:45 GMT -6
Post by 4 Horsemen on Aug 25, 2013 17:58:45 GMT -6
I.1 Injured Reserve
Teams will have 5 injured reserve spots. 4 of those spots will be year-long IR. Players must be on IR or Suspended in Real life to be placed on IR.
I.2 IR-PUP Slot
The fifth IR spot is the IR-Return spot. When a player is placed on IR/Suspended in real life you may place him on IR. After 5 weeks on IR any player may come off of IR and go back active. However you may only do this with one player per every 5 weeks. For example Jordan Reed and Troy Aikman on are on you IR to start the season. In week 5 you move Jordan reed back to Active, you are not eligible to move another player back to active until after week 10. At which point Aikman or any player added to IR weeks 1-5 could return to active.
I.3 IR and Salaries
All players on IR, including IR-Return, will only cost 50% of their salaries.
I.4 Practice Squad
The Practice Squad is designed primarily to stash rookies that need a year to develop before they are fantasy worthy.
The practice squad will consist of up to 7 players that have no more than 16 games of NFL playing experience. They will not count towards active roster limit or toward the salary cap, although they will have a designated salary and contract. Once a practice squad player plays his 17th career game, he must be moved to the active roster or be waived. If the active roster is already full, the team must make room on the active roster or the player will be waived. The team must also have the cap room to pay the salary of the activated PS player. Any player that has been active on your team at any point during the season and is waived from PS will incur the normal waiver penalty. However, any PS player that has not been active during the season can be waived with no penalty. Once you move a player from PS to active you may not move him back during that season. If that player is still eligible for the practice squad prior to the next season you have the option to move him back to the PS then. During the Off-season you may move players to and from PS with no restrictions. During the off-season a player must be on PS for 48 hours prior to be waived in order for you to not receive a cap hit. During the season a player must be on PS for 3 weeks minimum prior to being waived for you to not receive a cap hit.
I.5 Stealing Practice Squad Players
Practice Squad players may be stolen by other teams. Out of your 7 PS players you may tag 4* protected. Your Practice Squad must be set by noon the day before NFL kickoff and your 4 tagged players must be posted by then as well. The 3 untagged players can be "poached" by any team by the poaching team giving up a draft pick equal to one round earlier than the round that the poached player was selected. 1st round players can only be stolen by the stealing team by giving up two first rounders to the current players team. Poaching will have the same deadline as the trade deadline (week 11) after that no more players may be poached. Poaching will only occur during the season and not during off-season.
Players that were won during free agency/Initial Auction will require a single first round pick in order to poach them. You will always be using the upcoming years draft picks, for example, in 2014 you will use 2015 picks to poach. In 2015 you will use 2016 picks. The exception to this rule is that players signed for $1M or less may be stolen for just a 6th round pick.
To poach a player you will post a thread in on the appropriate board on proboards (poaching players board). You will list the player and current Legion team he is on for the subject of the thread. In the body you will List the current NFL team, Position, current Legion team, round drafted or if Free Agent, and what pick you are giving over to poach that player.
At this point the team being poached has the option to move the PS player to practice squad, take the pick, or work a trade with the poaching team that might better benefit both teams. After 24 hours if none of those actions are taken by the poaching victim then the poaching team will receive the player and the "victim" team will receive the pick automatically.
Poached players may be moved to PS or Active squad but they cannot be tagged protected until the next off-season so they could be poached multiple times.
This system works on a first come first serve basis. So the first to post on proboards that they are poaching has the rights to and the responsibility to inform the team you are poaching from.
I.6 Extension Rules Each team may extend 1 player a year. It may be any player including RFA/Expired Contract/Etc.
The extension cost will be the following:
1 Year - 10% over their current salary or 10% over the extended years salary, whichever is higher (since we have tier adjustments player salaries are always moving so for example: Joe Schmoe is on a contract though 2016 for $5M, you want to extend him for 2017 it would cost you $5.5M or if he had moved up a bunch of tiers and his 2017 salary would have been 6.25M then the extended year would cost $6.88M)
2 Years - 20% over their current salary or the extension years salary, whichever is higher (Same example as above but each year would have a shifting cost dependent on tier movement, the extension years would always cost the higher option).
3 Years - Same as above but 30%
4 Years - Same as above but 40%
Just to make this clear as an example if I extend Russell Wilson in 2016 whose contract ends in 2016, for 3 years, his salary in 2016 is 5M so I would compare 5M (+30% = $6.5M) if his 2017 Salary would have been $5.5M (Because of tier raises) then his 2017 extension salary would be ($7.15M, 30% increase on $5.5M). In 2018 lets say he dropped a tier so his '18 salary would be $6.44M on a normal contract. However, due to the extension rules his salary will always be either 30% over the Higher salary at the time of extension (in this example $7.15M) or the standard salary change during a given extension year, whichever is higher. So even though he dropped a tier and his salary would have been $6.44M on a normal contract, that is less than his base salary extension of $7.15M, thus his 2018 salary would be $7.15M. For 2019 we will compare the $7.15M original extension salary versus whatever his tier movement is. If he goes up any then it would be the normal increase. They will never drop below the original 1st year of the extension ($7.15M in the example) even if a player drops many tiers. Extensions essentially set a floor for the lowest a salary can go during extension years.
*In the case of an ended contract that would have held out he following year, if you want to extend that player you must use their hold-out demand as the base for the extensions. Then add the 10-40% based on how many years you extend them.
*A player can hold out during an extension year and really hit you where it hurts. As an example I have Joe Schmoe on a 2 year extension. After the first year of the extension where (for examples sake) I paid him $10M he jumps up 4 tiers and the average salary is $15M. He will still demand that $15M even though he is on an extension. So at this point you would follow the normal hold-out rules.
*If you extend a player whose contract is not up (Meaning in 2016 you extend a player whose contract end in 2017) then you will us the base extension salary (higher of 2016/2017) to compare versus 2018 when the contract starts. So Joe Schmoe comes out of 2016 with a $1M salary and not tier increase so his 2017 salary would be $1M (for ease of calculation, if his 17 salary as higher we would use it). So we extend him 3 years for 2018-2020. 2018 roles around and we will use either $1M +30% or whatever their 2018 salary would be +30% to figure out what the first year of extension would be. This will then be the new baseline to compare each successive year of extension to, and be the lowest his salary could get during extension years. For extensions happening later on you will have two baselines, #1 - The extension price for the moment you extend them and #2 - The Actual extension baseline calculated when the extension starts. #2 can never be lower than #1. However once the extension starts then the higher of #1 or #2 becomes the new baseline that the extension salary can never drop under.
*Currently their is a time frame at which you can cut at the previous years tiered salary. You can still do that before extension years start. However the cap hit for those extension years would be +10-20% of the cap hit. For instance Joe is on a $10M salary but jumped up 2 tiers for the 2017 season (2017 is when his 2 year extension starts), you decide you would rather cut him than pay him the $12M+20% ($14.4M, his extension baseline). You can cut him at his old salary during the given period and only incur a $3M (30% of 10M) +20%of cap hit (=$3.6M cap hit for each of those years) versus the standard 30% of his would be salary of $14.4M if you were to cut him after the grace period to cut at old tier rates.
You are not limited on how often you extend a player. So you could theoretically keep a player for their whole career using extensions. Extended contracts cannot be guaranteed. Nor can they be re-structured.
I.9 Franchise Tags
You may tag one player whose contract is up each year with a franchise tag if he was in the Team Anchor Tier or higher the previous year.
Franchise Tagged players must be payed 10% higher than the average salary of players at his position in the Ultra Elite Tier or 20% higher than his current salary, whichever is more. Franchise tagging a player gives them a one year contract at the franchise rate.
I.10 Formatting
Due to the heavy Admin load of this league I am implementing a penatly for failure to format your PS or IR threads on proboards. For each infraction a $.5M cap hit will be levied against your franchise for the following year.
*I.5 to change stealing of PS players signed in UFA for $1M or less - 3.20.16
*Added I.10 - 3/5/16
*Changed from 3 to 4 protected PS spots. - 4/12/14
*Added IR rules - 9/15/14
Teams will have 5 injured reserve spots. 4 of those spots will be year-long IR. Players must be on IR or Suspended in Real life to be placed on IR.
I.2 IR-PUP Slot
The fifth IR spot is the IR-Return spot. When a player is placed on IR/Suspended in real life you may place him on IR. After 5 weeks on IR any player may come off of IR and go back active. However you may only do this with one player per every 5 weeks. For example Jordan Reed and Troy Aikman on are on you IR to start the season. In week 5 you move Jordan reed back to Active, you are not eligible to move another player back to active until after week 10. At which point Aikman or any player added to IR weeks 1-5 could return to active.
I.3 IR and Salaries
All players on IR, including IR-Return, will only cost 50% of their salaries.
I.4 Practice Squad
The Practice Squad is designed primarily to stash rookies that need a year to develop before they are fantasy worthy.
The practice squad will consist of up to 7 players that have no more than 16 games of NFL playing experience. They will not count towards active roster limit or toward the salary cap, although they will have a designated salary and contract. Once a practice squad player plays his 17th career game, he must be moved to the active roster or be waived. If the active roster is already full, the team must make room on the active roster or the player will be waived. The team must also have the cap room to pay the salary of the activated PS player. Any player that has been active on your team at any point during the season and is waived from PS will incur the normal waiver penalty. However, any PS player that has not been active during the season can be waived with no penalty. Once you move a player from PS to active you may not move him back during that season. If that player is still eligible for the practice squad prior to the next season you have the option to move him back to the PS then. During the Off-season you may move players to and from PS with no restrictions. During the off-season a player must be on PS for 48 hours prior to be waived in order for you to not receive a cap hit. During the season a player must be on PS for 3 weeks minimum prior to being waived for you to not receive a cap hit.
I.5 Stealing Practice Squad Players
Practice Squad players may be stolen by other teams. Out of your 7 PS players you may tag 4* protected. Your Practice Squad must be set by noon the day before NFL kickoff and your 4 tagged players must be posted by then as well. The 3 untagged players can be "poached" by any team by the poaching team giving up a draft pick equal to one round earlier than the round that the poached player was selected. 1st round players can only be stolen by the stealing team by giving up two first rounders to the current players team. Poaching will have the same deadline as the trade deadline (week 11) after that no more players may be poached. Poaching will only occur during the season and not during off-season.
Players that were won during free agency/Initial Auction will require a single first round pick in order to poach them. You will always be using the upcoming years draft picks, for example, in 2014 you will use 2015 picks to poach. In 2015 you will use 2016 picks. The exception to this rule is that players signed for $1M or less may be stolen for just a 6th round pick.
To poach a player you will post a thread in on the appropriate board on proboards (poaching players board). You will list the player and current Legion team he is on for the subject of the thread. In the body you will List the current NFL team, Position, current Legion team, round drafted or if Free Agent, and what pick you are giving over to poach that player.
At this point the team being poached has the option to move the PS player to practice squad, take the pick, or work a trade with the poaching team that might better benefit both teams. After 24 hours if none of those actions are taken by the poaching victim then the poaching team will receive the player and the "victim" team will receive the pick automatically.
Poached players may be moved to PS or Active squad but they cannot be tagged protected until the next off-season so they could be poached multiple times.
This system works on a first come first serve basis. So the first to post on proboards that they are poaching has the rights to and the responsibility to inform the team you are poaching from.
I.6 Extension Rules Each team may extend 1 player a year. It may be any player including RFA/Expired Contract/Etc.
The extension cost will be the following:
1 Year - 10% over their current salary or 10% over the extended years salary, whichever is higher (since we have tier adjustments player salaries are always moving so for example: Joe Schmoe is on a contract though 2016 for $5M, you want to extend him for 2017 it would cost you $5.5M or if he had moved up a bunch of tiers and his 2017 salary would have been 6.25M then the extended year would cost $6.88M)
2 Years - 20% over their current salary or the extension years salary, whichever is higher (Same example as above but each year would have a shifting cost dependent on tier movement, the extension years would always cost the higher option).
3 Years - Same as above but 30%
4 Years - Same as above but 40%
Just to make this clear as an example if I extend Russell Wilson in 2016 whose contract ends in 2016, for 3 years, his salary in 2016 is 5M so I would compare 5M (+30% = $6.5M) if his 2017 Salary would have been $5.5M (Because of tier raises) then his 2017 extension salary would be ($7.15M, 30% increase on $5.5M). In 2018 lets say he dropped a tier so his '18 salary would be $6.44M on a normal contract. However, due to the extension rules his salary will always be either 30% over the Higher salary at the time of extension (in this example $7.15M) or the standard salary change during a given extension year, whichever is higher. So even though he dropped a tier and his salary would have been $6.44M on a normal contract, that is less than his base salary extension of $7.15M, thus his 2018 salary would be $7.15M. For 2019 we will compare the $7.15M original extension salary versus whatever his tier movement is. If he goes up any then it would be the normal increase. They will never drop below the original 1st year of the extension ($7.15M in the example) even if a player drops many tiers. Extensions essentially set a floor for the lowest a salary can go during extension years.
*In the case of an ended contract that would have held out he following year, if you want to extend that player you must use their hold-out demand as the base for the extensions. Then add the 10-40% based on how many years you extend them.
*A player can hold out during an extension year and really hit you where it hurts. As an example I have Joe Schmoe on a 2 year extension. After the first year of the extension where (for examples sake) I paid him $10M he jumps up 4 tiers and the average salary is $15M. He will still demand that $15M even though he is on an extension. So at this point you would follow the normal hold-out rules.
*If you extend a player whose contract is not up (Meaning in 2016 you extend a player whose contract end in 2017) then you will us the base extension salary (higher of 2016/2017) to compare versus 2018 when the contract starts. So Joe Schmoe comes out of 2016 with a $1M salary and not tier increase so his 2017 salary would be $1M (for ease of calculation, if his 17 salary as higher we would use it). So we extend him 3 years for 2018-2020. 2018 roles around and we will use either $1M +30% or whatever their 2018 salary would be +30% to figure out what the first year of extension would be. This will then be the new baseline to compare each successive year of extension to, and be the lowest his salary could get during extension years. For extensions happening later on you will have two baselines, #1 - The extension price for the moment you extend them and #2 - The Actual extension baseline calculated when the extension starts. #2 can never be lower than #1. However once the extension starts then the higher of #1 or #2 becomes the new baseline that the extension salary can never drop under.
*Currently their is a time frame at which you can cut at the previous years tiered salary. You can still do that before extension years start. However the cap hit for those extension years would be +10-20% of the cap hit. For instance Joe is on a $10M salary but jumped up 2 tiers for the 2017 season (2017 is when his 2 year extension starts), you decide you would rather cut him than pay him the $12M+20% ($14.4M, his extension baseline). You can cut him at his old salary during the given period and only incur a $3M (30% of 10M) +20%of cap hit (=$3.6M cap hit for each of those years) versus the standard 30% of his would be salary of $14.4M if you were to cut him after the grace period to cut at old tier rates.
You are not limited on how often you extend a player. So you could theoretically keep a player for their whole career using extensions. Extended contracts cannot be guaranteed. Nor can they be re-structured.
I.9 Franchise Tags
You may tag one player whose contract is up each year with a franchise tag if he was in the Team Anchor Tier or higher the previous year.
Franchise Tagged players must be payed 10% higher than the average salary of players at his position in the Ultra Elite Tier or 20% higher than his current salary, whichever is more. Franchise tagging a player gives them a one year contract at the franchise rate.
I.10 Formatting
Due to the heavy Admin load of this league I am implementing a penatly for failure to format your PS or IR threads on proboards. For each infraction a $.5M cap hit will be levied against your franchise for the following year.
*I.5 to change stealing of PS players signed in UFA for $1M or less - 3.20.16
*Added I.10 - 3/5/16
*Changed from 3 to 4 protected PS spots. - 4/12/14
*Added IR rules - 9/15/14