Gary's input
Jan 16, 2014 12:57:29 GMT -6
Post by gkrown (Phoenix) on Jan 16, 2014 12:57:29 GMT -6
so i'll just go bulletpoint as i break down the rule book sir
1- defensive scoring -
the issue i think some leagues w/ IDP run into is that the defense scores so drastically effect a matchup. while it is suppose to be half the scoring theoritaclly, is there anyway to see how the scoring would have worked this season?
i just dont want it to be a case of defense scoring more than offense since a MAJORITY of defensive stats are random and up to the stats trackers at stadiums. i think everyone would agree, while we want defense players to matter, we ultimately want our offense to matter the most
(i know offense is random in essence, but i feel like as a fantasy gm you have SOME control over that, while defense players meh.)
2 - playoffs-
so my understanding is
you'll get 2 teams (one each conference) (6 total) from each division and 4 wildcards (twoeach conf) (8 total)
soooooo the wildcard will be team w/ best record regardless of division
and also, you'll have 14/24 teams? i like that if my math is right
having said that, the winner of the worse division will instantly be playing the best division following season.
how i envision this working out is teams moving up/down drastically each season. which might be what we want, but might also lead to a lack of rivalry. on the same token, you might be the jets and constantly getting regulated to the lower division because the pats beat you each season you are in the elite.
meh
3 - just wondering if that's what we are wanting to accomplish, constant up/down movement, with it possible for a team to go up and down so drastically each season. (kind of like hwo the nfl does scheduling, but ya)
4 - home field advantage -
seems fun, but maybe too drastic, as you are given a LOT of power with this. Why not just a simple +10 points or something along those lines?
a definite bonus, but not too ground breaking.
(for instance)
what if the team im playing loses its second TE late in season, and i pick that as our flex, they will be finding a no name, or basically be giving up a spot.
im just not a fan (unless you make it a RB or WR, and throw the TE option out)
if i feel im more powerful @ rb or wr, that is only a minimal bonus, but even then im feeling like it's too much power. imo
5 - loser bracket
if 14/24 teams are making playoffs, 10/24 ARENT, but only 8 of those goto loser bracket?
seems a little weird to basically tell 2 teams 'fuck off'
find a way to incorporate them? (maybe making two of the matchups a 3way matchup with only 1 winner and two losers) seems like a better fix than just leaving them out to dry.
6 - poach
i've dealt with this before in a video game manager. it can get out of hand
1- make it 4 protected, 3 unprotected
2- make a way to counter the poaching, maybe allow a controlling team to give that player a spot on the roster with a $$ boost (althoguh this might be used to get a team over salary cap with you not really wanting the player
3- if you poach a player and pay the draft pick, he must also move to and stay on active roster. in real life a practice player wont go practice ot practice, he'll only move more than likely, if offered more money or a spot on an NFL roster.
or abolish the poaching system, i find it often isnt helpful
7 - ir/pup
can we do 2 pup and 2 ir, i find the pup extremely useful, and only having 1 makes some intrugingly hard choices, especially if we can use pup for someone who's due to miss 1 game (do they need a definitive tag from the NFL? like what happens if i pup AP and then he miraculously plays that week)
8 - UFA
can we make the clock 24 or even 18/20 hours
16 is just super short, and during the season i find someone might miss a day or even if i check in the morning, than cant ccheck again until teh next evening i'd miss out (thats being active daily, jsut different times)
i HATE the 16 hour clock
HATE it
9 - "
RB/WR/TE will sign with a team for 3% less if that team used their position the most at the flex spot the prior year."
swap this? i think the mindset is "Oh they didnt have a good enough TE to play all season, i'll get playing time"
imo
10 - PP's
i say each season we pick 3-10 #'s randomly (1-50/60) and players ranked in their respective position will IGNORE PP's, as some players just frankly dont give a fuck.
so for instance, each offseason or seasonw /e, we'll randomly pick 3 numbers. 4, 15, and 23. so EVERY player ranked 4th/15th/23rd in their position will IGNORE pp. so let's say the #4 WR is jeffery, isnt a Free agent, then w/e it DOESNT matter. but let's say #15 wr issss brian hartline, and he IS a free agent, he'd be signed and IGNORE the PP bonus a team might get.
does that make sense? i think that helps emulate the Real NFL ideals.
11- side note
like legion 1.0, find someone to help you with forum duties
you shouldnt have to go around changing everything, or editing yourself constantly
this will allow you to be more free as a GM.
im sure several people would be willing to help, and you can pick 1-2 assistants so to speak, no power w/ position, just the ability to go through and help you with upkeep of league. unless you ABSOLUTELY dont want that.
12 - tiers, can we rename them?
ultra elite / elite / pro bowler all sound about the same for me and dont mean much difference imo
team anchor / solid / starter again, all sound the same and are hard ish for me to diffrienate. maybe new names or adjust them? idk
1- defensive scoring -
the issue i think some leagues w/ IDP run into is that the defense scores so drastically effect a matchup. while it is suppose to be half the scoring theoritaclly, is there anyway to see how the scoring would have worked this season?
i just dont want it to be a case of defense scoring more than offense since a MAJORITY of defensive stats are random and up to the stats trackers at stadiums. i think everyone would agree, while we want defense players to matter, we ultimately want our offense to matter the most
(i know offense is random in essence, but i feel like as a fantasy gm you have SOME control over that, while defense players meh.)
2 - playoffs-
so my understanding is
you'll get 2 teams (one each conference) (6 total) from each division and 4 wildcards (twoeach conf) (8 total)
soooooo the wildcard will be team w/ best record regardless of division
and also, you'll have 14/24 teams? i like that if my math is right
having said that, the winner of the worse division will instantly be playing the best division following season.
how i envision this working out is teams moving up/down drastically each season. which might be what we want, but might also lead to a lack of rivalry. on the same token, you might be the jets and constantly getting regulated to the lower division because the pats beat you each season you are in the elite.
meh
3 - just wondering if that's what we are wanting to accomplish, constant up/down movement, with it possible for a team to go up and down so drastically each season. (kind of like hwo the nfl does scheduling, but ya)
4 - home field advantage -
seems fun, but maybe too drastic, as you are given a LOT of power with this. Why not just a simple +10 points or something along those lines?
a definite bonus, but not too ground breaking.
(for instance)
what if the team im playing loses its second TE late in season, and i pick that as our flex, they will be finding a no name, or basically be giving up a spot.
im just not a fan (unless you make it a RB or WR, and throw the TE option out)
if i feel im more powerful @ rb or wr, that is only a minimal bonus, but even then im feeling like it's too much power. imo
5 - loser bracket
if 14/24 teams are making playoffs, 10/24 ARENT, but only 8 of those goto loser bracket?
seems a little weird to basically tell 2 teams 'fuck off'
find a way to incorporate them? (maybe making two of the matchups a 3way matchup with only 1 winner and two losers) seems like a better fix than just leaving them out to dry.
6 - poach
i've dealt with this before in a video game manager. it can get out of hand
1- make it 4 protected, 3 unprotected
2- make a way to counter the poaching, maybe allow a controlling team to give that player a spot on the roster with a $$ boost (althoguh this might be used to get a team over salary cap with you not really wanting the player
3- if you poach a player and pay the draft pick, he must also move to and stay on active roster. in real life a practice player wont go practice ot practice, he'll only move more than likely, if offered more money or a spot on an NFL roster.
or abolish the poaching system, i find it often isnt helpful
7 - ir/pup
can we do 2 pup and 2 ir, i find the pup extremely useful, and only having 1 makes some intrugingly hard choices, especially if we can use pup for someone who's due to miss 1 game (do they need a definitive tag from the NFL? like what happens if i pup AP and then he miraculously plays that week)
8 - UFA
can we make the clock 24 or even 18/20 hours
16 is just super short, and during the season i find someone might miss a day or even if i check in the morning, than cant ccheck again until teh next evening i'd miss out (thats being active daily, jsut different times)
i HATE the 16 hour clock
HATE it
9 - "
RB/WR/TE will sign with a team for 3% less if that team used their position the most at the flex spot the prior year."
swap this? i think the mindset is "Oh they didnt have a good enough TE to play all season, i'll get playing time"
imo
10 - PP's
i say each season we pick 3-10 #'s randomly (1-50/60) and players ranked in their respective position will IGNORE PP's, as some players just frankly dont give a fuck.
so for instance, each offseason or seasonw /e, we'll randomly pick 3 numbers. 4, 15, and 23. so EVERY player ranked 4th/15th/23rd in their position will IGNORE pp. so let's say the #4 WR is jeffery, isnt a Free agent, then w/e it DOESNT matter. but let's say #15 wr issss brian hartline, and he IS a free agent, he'd be signed and IGNORE the PP bonus a team might get.
does that make sense? i think that helps emulate the Real NFL ideals.
11- side note
like legion 1.0, find someone to help you with forum duties
you shouldnt have to go around changing everything, or editing yourself constantly
this will allow you to be more free as a GM.
im sure several people would be willing to help, and you can pick 1-2 assistants so to speak, no power w/ position, just the ability to go through and help you with upkeep of league. unless you ABSOLUTELY dont want that.
12 - tiers, can we rename them?
ultra elite / elite / pro bowler all sound about the same for me and dont mean much difference imo
team anchor / solid / starter again, all sound the same and are hard ish for me to diffrienate. maybe new names or adjust them? idk